From the souls of such hardy individuals are shaped the repulsive Heralds of Nurgle, who march in the Daemonic legions as proof positive that even the strongest and ablest cannot indefinitely defy disease. The longer a victim can endure against Nurgle's Rot, the greater in the Plaguelord's sight the resulting Daemon shall be. Herald of Nurgle (Death) is a Nurgle and Daemons of Chaos Lord unit introduced in Total War: Warhammer III. To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. Damage of missile attacks is reduced by this amount. Damage of physical (non-magical) attacks is reduced by this amount. Daemonic: The unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low).Hide (forest): This unit can hide in forests until enemy units get too close.Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. Encourage: This unit provides a leadership bonus to nearby allies.Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby.Resilience: This unit is immune to the following types of attrition: Chaos Wastes, Chaos corruption, Land of the Plaguelord, Snow.However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.Īnti-large units have an advantage against targets that are at least as large as a horse. The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. Speed and combat penalties caused by terrain are ignored by this unit. This unit provides a leadership bonus to nearby allies. This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)Įntities with this attribute double their charge bonus when attacking the rear or flank of an entity. Units that cause terror are immune to terror and fear themselves. This unit can cause terror, making its melee target rout for a short time. This unit frightens all enemy units, reducing their leadership when nearby. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause. Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.Įven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Ī strong mind is needed to channel the Winds of Magic. The pure, unadulterated temptation that glorious perfection provides is as alluring as gold or the finest jewels.Īlong with the will to fight on, fleeing enemies find their very souls drawn from their broken bodies.Īs the Daemon's courage falters, their mortal form crumbles and fades from this reality. Others' fear is meat and drink to the Perfect Prince's Feasters of Pain. When victory is thought to be close, caution is cast to the four winds and frenzy beckons enticingly. The finest combat is beautiful to behold, like the precision choreography of the most complex of dances – each delicious move bringing the Exalted Keeper of Secrets closer to the killing climax. ├ Melee Weapon wh3_main_sla_exalted_keeper_of_secrets_spear ├ Man Entity wh3_main_monster_exalted_keeper_of_secrets ├ Num Mountshu16b_wh3_exalted_keepers_secrets Land Unit Key wh3_main_sla_cha_exalted_keeper_of_secrets_shadow_0 Main Unit Key wh3_main_sla_cha_exalted_keeper_of_secrets_shadow_0 Unit NameExalted Keeper of Secrets (Shadows)
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